wxGraphicsPath
See external documentation: wxGraphicsPath.
See external documentation:
This class is derived (and can use functions) from:
wxGraphicsObject
DATA TYPES
wxGraphicsPath()
An object reference, The representation is internal and can be changed without notice. It can't be used for comparsion stored on disc or distributed for use on other nodes.
Functions
moveToPoint(This::wxGraphicsPath(), P::{X::float(), Y::float()}) -> ok
See
moveToPoint(This::wxGraphicsPath(), X::float(), Y::float()) -> ok
See
addArc(This::wxGraphicsPath(), C::{X::float(), Y::float()}, R::float(), StartAngle::float(), EndAngle::float(), Clockwise::bool()) -> ok
See
addArc(This::wxGraphicsPath(), X::float(), Y::float(), R::float(), StartAngle::float(), EndAngle::float(), Clockwise::bool()) -> ok
See
addArcToPoint(This::wxGraphicsPath(), X1::float(), Y1::float(), X2::float(), Y2::float(), R::float()) -> ok
See
addCircle(This::wxGraphicsPath(), X::float(), Y::float(), R::float()) -> ok
See
addCurveToPoint(This::wxGraphicsPath(), C1::{X::float(), Y::float()}, C2::{X::float(), Y::float()}, E::{X::float(), Y::float()}) -> ok
See
addCurveToPoint(This::wxGraphicsPath(), Cx1::float(), Cy1::float(), Cx2::float(), Cy2::float(), X::float(), Y::float()) -> ok
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addEllipse(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float()) -> ok
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addLineToPoint(This::wxGraphicsPath(), P::{X::float(), Y::float()}) -> ok
See
addLineToPoint(This::wxGraphicsPath(), X::float(), Y::float()) -> ok
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addPath(This::wxGraphicsPath(), Path::wxGraphicsPath()) -> ok
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addQuadCurveToPoint(This::wxGraphicsPath(), Cx::float(), Cy::float(), X::float(), Y::float()) -> ok
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addRectangle(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float()) -> ok
See
addRoundedRectangle(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float(), Radius::float()) -> ok
See
closeSubpath(This::wxGraphicsPath()) -> ok
See
contains(This::wxGraphicsPath(), C::{X::float(), Y::float()}) -> bool()
Equivalent to contains(This, C, []).
contains(This::wxGraphicsPath(), X::float() | term(), X::float() | term()) -> bool()
See
Alternatives:
contains(This::wxGraphicsPath(), X::float(), Y::float()) -> contains(This,X,Y, [])
contains(This::wxGraphicsPath(), C::{X::float(),Y::float()}, [Option]) -> bool()
Option = {fillStyle, integer()}
contains(This::wxGraphicsPath(), X::float(), Y::float(), Options::[Option]) -> bool()
Option = {fillStyle, integer()}
See
getBox(This::wxGraphicsPath()) -> {X::float(), Y::float(), W::float(), H::float()}
See
getCurrentPoint(This::wxGraphicsPath()) -> {X::float(), Y::float()}
See
transform(This::wxGraphicsPath(), Matrix::wxGraphicsMatrix() (see module wxGraphicsMatrix)) -> ok
See
- moveToPoint/1
- moveToPoint/1-1
- addArc/1
- addArc/1-1
- addArcToPoint/1
- addCircle/1
- addCurveToPoint/1
- addCurveToPoint/1-1
- addEllipse/1
- addLineToPoint/1
- addLineToPoint/1-1
- addPath/1
- addQuadCurveToPoint/1
- addRectangle/1
- addRoundedRectangle/1
- closeSubpath/1
- contains/1
- contains/1-1
- contains/1-2
- getBox/1
- getCurrentPoint/1
- transform/1