wxGraphicsMatrix
See external documentation: wxGraphicsMatrix.
See external documentation:
This class is derived (and can use functions) from:
wxGraphicsObject
DATA TYPES
wxGraphicsMatrix()
An object reference, The representation is internal and can be changed without notice. It can't be used for comparsion stored on disc or distributed for use on other nodes.
Functions
concat(This::wxGraphicsMatrix(), T::wxGraphicsMatrix()) -> ok
See
get(This::wxGraphicsMatrix()) -> {A::float(), B::float(), C::float(), D::float(), Tx::float(), Ty::float()}
See
getNativeMatrix(This::wxGraphicsMatrix()) -> ok
See
invert(This::wxGraphicsMatrix()) -> ok
See
isEqual(This::wxGraphicsMatrix(), T::wxGraphicsMatrix()) -> bool()
See
isIdentity(This::wxGraphicsMatrix()) -> bool()
See
rotate(This::wxGraphicsMatrix(), Angle::float()) -> ok
See
scale(This::wxGraphicsMatrix(), XScale::float(), YScale::float()) -> ok
See
translate(This::wxGraphicsMatrix(), Dx::float(), Dy::float()) -> ok
See
set(This::wxGraphicsMatrix()) -> ok
Equivalent to set(This, []).
set(This::wxGraphicsMatrix(), Options::[Option]) -> ok
Option = {a, float()} | {b, float()} | {c, float()} | {d, float()} | {tx, float()} | {ty, float()}
See
transformPoint(This::wxGraphicsMatrix()) -> {X::float(), Y::float()}
See
transformDistance(This::wxGraphicsMatrix()) -> {Dx::float(), Dy::float()}
See