Erlang code server.
This module contains the interface to the Erlang code server, which deals with the loading of compiled code into a running Erlang runtime system.
The runtime system can be started in interactive or
embedded mode. Which one is decided by the command-line
flag -mode
:
% erl -mode interactive
The modes are as follows:
-
In interactive mode, which is default, only some code is loaded during system startup, basically the modules needed by the runtime system. Other code is dynamically loaded when first referenced. When a call to a function in a certain module is made, and the module is not loaded, the code server searches for and tries to load the module.
-
In embedded mode, modules are not auto loaded. Trying to use a module that has not been loaded results in an error. This mode is recommended when the boot script loads all modules, as it is typically done in OTP releases. (Code can still be loaded later by explicitly ordering the code server to do so).
To prevent accidentally reloading of modules affecting the Erlang
runtime system, directories kernel
, stdlib
,
and compiler
are considered sticky. This
means that the system issues a warning and rejects the request if
a user tries to reload a module residing in any of them.
The feature can be disabled by using command-line flag
-nostick
.
Code Path
In interactive mode, the code server maintains a search path, usually called the code path, consisting of a list of directories, which it searches sequentially when trying to load a module.
Initially, the code path consists of the current working
directory and all Erlang object code directories under library
directory $OTPROOT/lib
, where $OTPROOT
is
the installation directory of Erlang/OTP, code:root_dir()
.
Directories can be named Name[-Vsn]
and the code server,
by default, chooses the directory with the highest version number
among those having the same Name
. Suffix -Vsn
is optional. If an ebin
directory exists under
Name[-Vsn]
, this directory is added to the code path.
Environment variable ERL_LIBS
(defined in the operating
system) can be used to define more library directories to
be handled in the same way as the standard OTP library
directory described above, except that directories without
an ebin
directory are ignored.
All application directories found in the additional directories appears before the standard OTP applications, except for the Kernel and STDLIB applications, which are placed before any additional applications. In other words, modules found in any of the additional library directories override modules with the same name in OTP, except for modules in Kernel and STDLIB.
Environment variable ERL_LIBS
(if defined) is to contain
a colon-separated (for Unix-like systems) or semicolon-separated
(for Windows) list of additional libraries.
Example:
On a Unix-like system, ERL_LIBS
can be set to the following
/usr/local/jungerl:/home/some_user/my_erlang_lib
On Windows, use semi-colon as separator.
Loading of Code From Archive Files
Warning!
The support for loading code from archive files is
experimental. The purpose of releasing it before it is ready
is to obtain early feedback. The file format, semantics,
interfaces, and so on, can be changed in a future release. The function
lib_dir/2
and flag -code_path_choice
are also
experimental.
The Erlang archives are ZIP
files with extension .ez
. Erlang archives can also be
enclosed in escript
files whose file extension is arbitrary.
Erlang archive files can contain entire Erlang applications or
parts of applications. The structure in an archive file is the
same as the directory structure for an application. If you, for
example, create an archive of mnesia-4.4.7
, the
archive file must be named mnesia-4.4.7.ez
and it must
contain a top directory named mnesia-4.4.7
. If the
version part of the name is omitted, it must also be omitted in
the archive. That is, a mnesia.ez
archive must contain a
mnesia
top directory.
An archive file for an application can, for example, be created like this:
zip:create("mnesia-4.4.7.ez", ["mnesia-4.4.7"], [{cwd, code:lib_dir()}, {compress, all}, {uncompress,[".beam",".app"]}]).
Any file in the archive can be compressed, but to
speed up the access of frequently read files, it can be a good
idea to store beam
and app
files uncompressed in
the archive.
Normally the top directory of an application is located
in library directory $OTPROOT/lib
or in a directory
referred to by environment variable ERL_LIBS
. At
startup, when the initial code path is computed, the code server
also looks for archive files in these directories and
possibly adds ebin
directories in archives to the code path. The
code path then contains paths to directories that look like
$OTPROOT/lib/mnesia.ez/mnesia/ebin
or
$OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin
.
The code server uses module erl_prim_loader
in ERTS
(possibly through erl_boot_server
) to read code files from
archives. However, the functions in erl_prim_loader
can also be
used by other applications to read files from archives. For
example, the call
erl_prim_loader:list_dir( "/otp/root/lib/mnesia-4.4.7.ez/mnesia-4.4.7/examples/bench)"
would list the contents of a directory inside an archive.
See erl_prim_loader(3)
.
An application archive file and a regular application directory
can coexist. This can be useful when it is needed to have
parts of the application as regular files. A typical case is the
priv
directory, which must reside as a regular directory
to link in drivers dynamically and start port programs.
For other applications that do not need this, directory
priv
can reside in the archive and the files
under the directory priv
can be read through
erl_prim_loader
.
When a directory is added to the code path and when the entire code path is (re)set, the code server decides which subdirectories in an application that are to be read from the archive and which that are to be read as regular files. If directories are added or removed afterwards, the file access can fail if the code path is not updated (possibly to the same path as before, to trigger the directory resolution update).
For each directory on the second level in the application archive
(ebin
, priv
, src
, and so on), the code server first
chooses the regular directory if it exists and second from the
archive. Function code:lib_dir/2
returns the path to the
subdirectory. For example, code:lib_dir(megaco,ebin)
can return
/otp/root/lib/megaco-3.9.1.1.ez/megaco-3.9.1.1/ebin
while
code:lib_dir(megaco,priv)
can return
/otp/root/lib/megaco-3.9.1.1/priv
.
When an escript
file contains an archive, there are
no restrictions on the name of the escript
and no restrictions
on how many applications that can be stored in the embedded
archive. Single Beam files can also reside on the top
level in the archive. At startup, the top directory in the
embedded archive and all (second level) ebin
directories in the embedded archive are added to the code path.
See erts:escript(1)
.
When the choice of directories in the code path is
strict
, the directory that ends up in the code path is
exactly the stated one. This means that if, for example, the
directory $OTPROOT/lib/mnesia-4.4.7/ebin
is explicitly
added to the code path, the code server does not load files from
$OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin
.
This behavior can be controlled through command-line flag
-code_path_choice Choice
. If the flag is set to relaxed
,
the code server instead chooses a suitable directory
depending on the actual file structure. If a regular
application ebin
directory exists, it is chosen. Otherwise,
the directory ebin
in the archive is chosen if it
exists. If neither of them exists, the original directory is
chosen.
Command-line flag -code_path_choice Choice
also
affects how module init
interprets the boot script
.
The interpretation of the explicit code paths in the boot
script
can be strict
or relaxed
. It is
particularly useful to set the flag to relaxed
when
elaborating with code loading from archives without editing the
boot script
. The default is relaxed
. See erts:init(3)
.
Current and Old Code
The code for a module can exist in two variants in a system: current code and old code. When a module is loaded into the system for the first time, the module code becomes 'current' and the global export table is updated with references to all functions exported from the module.
If then a new instance of the module is loaded (for example, because of error correction), the code of the previous instance becomes 'old', and all export entries referring to the previous instance are removed. After that, the new instance is loaded as for the first time, and becomes 'current'.
Both old and current code for a module are valid, and can even be evaluated concurrently. The difference is that exported functions in old code are unavailable. Hence, a global call cannot be made to an exported function in old code, but old code can still be evaluated because of processes lingering in it.
If a third instance of the module is loaded, the code server removes (purges) the old code and any processes lingering in it are terminated. Then the third instance becomes 'current' and the previously current code becomes 'old'.
For more information about old and current code, and how to make a process switch from old to current code, see section Compilation and Code Loading in the Erlang Reference Manual.
Argument Types and Invalid Arguments
Module and application names are atoms, while file and directory names are strings. For backward compatibility reasons, some functions accept both strings and atoms, but a future release will probably only allow the arguments that are documented.
Functions in this module generally fail with an
exception if they are passed an incorrect type (for example, an integer or a tuple
where an atom is expected). An error tuple is returned if the argument type
is correct, but there are some other errors (for example, a non-existing directory
is specified to set_path/1
).
Error Reasons for Code-Loading Functions
Functions that load code (such as load_file/1
) will
return {error,Reason}
if the load operation fails.
Here follows a description of the common reasons.
badfile
The object code has an incorrect format or the module name in the object code is not the expected module name.
nofile
No file with object code was found.
not_purged
The object code could not be loaded because an old version of the code already existed.
on_load_failure
The module has an -on_load function that failed when it was called.
sticky_directory
The object code resides in a sticky directory.
Types
load_ret() =
{error, What :: load_error_rsn()} |
{module, Module :: module()}
load_error_rsn() =
badfile | nofile | not_purged | on_load_failure |
sticky_directory
prepared_code()
An opaque term holding prepared code.
Functions
set_path(Path) -> true | {error, What}
Path = [Dir :: file:filename()]
What = bad_directory
Sets the code path to the list of directories
.
Returns:
true
If successful
{error, bad_directory}
If any
is not a directory name
add_path(Dir) -> add_path_ret()
Dir = file:filename()
add_pathz(Dir) -> add_path_ret()
Dir = file:filename()
add_path_ret() = true | {error, bad_directory}
Adds
to the code path. The directory is added as
the last directory in the new path. If
already
exists in the path, it is not added.
Returns true
if successful, or
{error, bad_directory}
if
is not the name
of a directory.
add_patha(Dir) -> add_path_ret()
Dir = file:filename()
add_path_ret() = true | {error, bad_directory}
Adds
to the beginning of the code path. If
exists, it is removed from the old
position in the code path.
Returns true
if successful, or
{error, bad_directory}
if
is not the name
of a directory.
add_paths(Dirs) -> ok
Dirs = [Dir :: file:filename()]
add_pathsz(Dirs) -> ok
Dirs = [Dir :: file:filename()]
Adds the directories in
to the end of the code
path. If a
exists, it is not added.
Always returns ok
, regardless of the validity
of each individual
.
add_pathsa(Dirs) -> ok
Dirs = [Dir :: file:filename()]
Traverses
and adds
each
to the beginning of the code
path. This means that the order of
is reversed in the resulting code path. For example, if you
add [Dir1,Dir2]
, the resulting path will
be [Dir2,Dir1|OldCodePath]
.
If a
already exists in the code
path, it is removed from the old position.
Always returns ok
, regardless of the validity of each
individual
.
del_path(NameOrDir) -> boolean() | {error, What}
NameOrDir = Name | Dir
Name = atom()
Dir = file:filename()
What = bad_name
Deletes a directory from the code path. The argument can be
an atom
, in which case the directory with
the name .../
is deleted from the code
path. Also, the complete directory name
can be
specified as argument.
Returns:
true
If successful
false
If the directory is not found
{error, bad_name}
If the argument is invalid
replace_path(Name, Dir) -> true | {error, What}
Name = atom()
Dir = file:filename()
What = bad_directory | bad_name | {badarg, term()}
Replaces an old occurrence of a directory
named .../
in the code path, with
. If
does not exist, it adds
the new directory
last in the code path. The new
directory must also be named .../
.
This function is to be used if a new version of the directory (library) is
added to a running system.
Returns:
true
If successful
{error, bad_name}
If
is not found
{error, bad_directory}
If
does not exist
{error, {badarg, [Name , Dir ]}}
If
or
is invalid
load_file(Module) -> load_ret()
Module = module()
load_ret() =
{error, What :: load_error_rsn()} |
{module, Module :: module()}
Tries to load the Erlang module
, using
the code path. It looks for the object code file with an
extension corresponding to the Erlang machine used, for
example,
. The loading fails if the module
name found in the object code differs from the name
.
load_binary/3
must
be used to load object code with a module name that is
different from the file name.
Returns {module,
if successful, or
{error, Reason}
if loading fails.
See Error Reasons for Code-Loading Functions for a description of the possible error reasons.
load_abs(Filename) -> load_ret()
Filename = file:filename()
load_ret() =
{error, What :: load_error_rsn()} |
{module, Module :: module()}
loaded_filename() =
(Filename :: file:filename()) | loaded_ret_atoms()
loaded_ret_atoms() = cover_compiled | preloaded
Same as load_file(
, but
is an absolute or
relative filename. The code path is not searched. It returns
a value in the same way as
load_file/1
. Notice
that
must not contain the extension (for
example, .beam
) because load_abs/1
adds the correct
extension.
ensure_loaded(Module) -> {module, Module} | {error, What}
Module = module()
What = embedded | badfile | nofile | on_load_failure
Tries to load a module in the same way as
load_file/1
,
unless the module is already loaded.
However, in embedded mode it does not load a module that is not
already loaded, but returns {error, embedded}
instead.
See Error Reasons for Code-Loading Functions for a description of other possible error reasons.
load_binary(Module, Filename, Binary) ->
{module, Module} | {error, What}
Module = module()
Filename = loaded_filename()
Binary = binary()
What = badarg | load_error_rsn()
loaded_filename() =
(Filename :: file:filename()) | loaded_ret_atoms()
loaded_ret_atoms() = cover_compiled | preloaded
This function can be used to load object code on remote
Erlang nodes. Argument
must contain
object code for
.
is only used by the code server to keep a
record of from which file the object code for
comes. Thus,
is not opened and read by
the code server.
Returns {module,
if successful, or
{error, Reason}
if loading fails.
See Error Reasons for Code-Loading Functions for a description of the possible error reasons.
atomic_load(Modules) -> ok | {error, [{Module, What}]}
Modules = [Module | {Module, Filename, Binary}]
Module = module()
Filename = file:filename()
Binary = binary()
What =
badfile | nofile | on_load_not_allowed | duplicated |
not_purged | sticky_directory | pending_on_load
Tries to load all of the modules in the list
atomically. That means that
either all modules are loaded at the same time, or
none of the modules are loaded if there is a problem with any
of the modules.
Loading can fail for one the following reasons:
badfile
The object code has an incorrect format or the module name in the object code is not the expected module name.
nofile
No file with object code exists.
on_load_not_allowed
A module contains an -on_load function.
duplicated
A module is included more than once in
.
not_purged
The object code cannot be loaded because an old version of the code already exists.
sticky_directory
The object code resides in a sticky directory.
pending_on_load
A previously loaded module contains an
-on_load
function that never finished.
If it is important to minimize the time that an application
is inactive while changing code, use
prepare_loading/1
and
finish_loading/1
instead of atomic_load/1
. Here is an example:
{ok,Prepared} = code:prepare_loading(Modules), %% Put the application into an inactive state or do any %% other preparation needed before changing the code. ok = code:finish_loading(Prepared), %% Resume the application.
prepare_loading(Modules) ->
{ok, Prepared} | {error, [{Module, What}]}
Modules = [Module | {Module, Filename, Binary}]
Module = module()
Filename = file:filename()
Binary = binary()
Prepared = prepared_code()
What = badfile | nofile | on_load_not_allowed | duplicated
Prepares to load the modules in the list
.
Finish the loading by calling
finish_loading(Prepared).
This function can fail with one of the following error reasons:
badfile
The object code has an incorrect format or the module name in the object code is not the expected module name.
nofile
No file with object code exists.
on_load_not_allowed
A module contains an -on_load function.
duplicated
A module is included more than once in
.
finish_loading(Prepared) -> ok | {error, [{Module, What}]}
Prepared = prepared_code()
Module = module()
What = not_purged | sticky_directory | pending_on_load
Tries to load code for all modules that have been previously prepared by prepare_loading/1. The loading occurs atomically, meaning that either all modules are loaded at the same time, or none of the modules are loaded.
This function can fail with one of the following error reasons:
not_purged
The object code cannot be loaded because an old version of the code already exists.
sticky_directory
The object code resides in a sticky directory.
pending_on_load
A previously loaded module contains an
-on_load
function that never finished.
ensure_modules_loaded(Modules :: [Module]) ->
ok | {error, [{Module, What}]}
Module = module()
What = badfile | nofile | on_load_failure
Tries to load any modules not already loaded in the list
in the same way as
load_file/1.
Returns ok
if successful, or
{error,[{Module,Reason}]}
if loading of some modules fails.
See Error Reasons for Code-Loading Functions for a description of other possible error reasons.
delete(Module) -> boolean()
Module = module()
Removes the current code for
, that is,
the current code for
is made old. This means
that processes can continue to execute the code in the module,
but no external function calls can be made to it.
Returns true
if successful, or false
if there
is old code for
that must be purged first, or
if
is not a (loaded) module.
purge(Module) -> boolean()
Module = module()
Purges the code for
, that is, removes code
marked as old. If some processes still linger in the old code,
these processes are killed before the code is removed.
Note!
As of ERTS version 9.0, a process is only considered
to be lingering in the code if it has direct references to the code.
For more information see documentation of
erlang:check_process_code/3
,
which is used in order to determine this.
Returns true
if successful and any process is needed to
be killed, otherwise false
.
soft_purge(Module) -> boolean()
Module = module()
Purges the code for
, that is, removes code
marked as old, but only if no processes linger in it.
Note!
As of ERTS version 9.0, a process is only considered
to be lingering in the code if it has direct references to the code.
For more information see documentation of
erlang:check_process_code/3
,
which is used in order to determine this.
Returns false
if the module cannot be purged because
of processes lingering in old code, otherwise true
.
is_loaded(Module) -> {file, Loaded} | false
Module = module()
Loaded = loaded_filename()
loaded_filename() =
(Filename :: file:filename()) | loaded_ret_atoms()
loaded_ret_atoms() = cover_compiled | preloaded
Filename
is an absolute
filename.Checks if
is loaded. If it is,
{file,
is returned, otherwise false
.
Normally,
is the absolute filename
Filename
from which the code is obtained. If the module
is preloaded (see
script(4)
),
Loaded==preloaded
. If the module is Cover-compiled (see
cover(3)
),
Loaded==cover_compiled
.
all_loaded() -> [{Module, Loaded}]
Module = module()
Loaded = loaded_filename()
loaded_filename() =
(Filename :: file:filename()) | loaded_ret_atoms()
loaded_ret_atoms() = cover_compiled | preloaded
Filename
is an absolute
filename.Returns a list of tuples {
for all
loaded modules.
is normally the absolute filename,
as described for
is_loaded/1
.
which(Module) -> Which
Module = module()
Which = file:filename() | loaded_ret_atoms() | non_existing
loaded_ret_atoms() = cover_compiled | preloaded
If the module is not loaded, this function searches the code
path for the first file containing object code for
and returns the absolute filename.
If the module is loaded, it returns the name of the file containing the loaded object code.
If the module is preloaded, preloaded
is returned.
If the module is Cover-compiled, cover_compiled
is returned.
If the module cannot be found, non_existing
is returned.
get_object_code(Module) -> {Module, Binary, Filename} | error
Module = module()
Binary = binary()
Filename = file:filename()
Searches the code path for the object code of module
. Returns {
if successful, otherwise error
.
is a
binary data object, which contains the object code for
the module. This can be useful if code is to be loaded on a
remote node in a distributed system. For example, loading
module
on a node Node
is done as
follows:
... {_Module, Binary, Filename} = code:get_object_code(Module), rpc:call(Node, code, load_binary, [Module, Filename, Binary]), ...
root_dir() -> file:filename()
Returns the root directory of Erlang/OTP, which is the directory where it is installed.
Example:
> code:root_dir().
"/usr/local/otp"
lib_dir() -> file:filename()
Returns the library directory, $OTPROOT/lib
, where
$OTPROOT
is the root directory of Erlang/OTP.
Example:
> code:lib_dir().
"/usr/local/otp/lib"
lib_dir(Name) -> file:filename() | {error, bad_name}
Name = atom()
Returns the path
for the "library directory", the top directory, for an
application
located under $OTPROOT/lib
or
on a directory referred to with environment variable ERL_LIBS
.
If a regular directory called
or
exists in the code path with an ebin
subdirectory, the path to this directory is returned (not
the ebin
directory).
If the directory refers to a directory in an archive, the
archive name is stripped away before the path is returned.
For example, if directory
/usr/local/otp/lib/mnesia-4.2.2.ez/mnesia-4.2.2/ebin
is in the path, /usr/local/otp/lib/mnesia-4.2.2/ebin
is returned. This means that the library directory for
an application is the same, regardless if the
application resides in an archive or not.
Example:
> code:lib_dir(mnesia).
"/usr/local/otp/lib/mnesia-4.2.2"
Returns {error, bad_name}
if
is not the name of an application under $OTPROOT/lib
or
on a directory referred to through environment variable ERL_LIBS
.
Fails with an exception if Name
has the wrong type.
Warning!
For backward compatibility,
is also
allowed to be a string. That will probably change in a future release.
lib_dir(Name, SubDir) -> file:filename() | {error, bad_name}
Name = SubDir = atom()
Returns the path to a subdirectory directly under the top directory of an application. Normally the subdirectories reside under the top directory for the application, but when applications at least partly resides in an archive, the situation is different. Some of the subdirectories can reside as regular directories while other reside in an archive file. It is not checked whether this directory exists.
Example:
> code:lib_dir(megaco, priv).
"/usr/local/otp/lib/megaco-3.9.1.1/priv"
Fails with an exception if
or
has
the wrong type.
compiler_dir() -> file:filename()
Returns the compiler library directory. Equivalent to
code:lib_dir(compiler)
.
priv_dir(Name) -> file:filename() | {error, bad_name}
Name = atom()
Returns the path to the priv
directory in an
application. Equivalent to code:lib_dir(
.
Warning!
For backward compatibility,
is also allowed to
be a string. That will probably change in a future release.
objfile_extension() -> nonempty_string()
Returns the object code file extension corresponding to
the Erlang machine used, namely .beam
.
stick_dir(Dir) -> ok | error
Dir = file:filename()
Marks
as sticky.
Returns ok
if successful, otherwise error
.
unstick_dir(Dir) -> ok | error
Dir = file:filename()
Unsticks a directory that is marked as sticky.
Returns ok
if successful, otherwise error
.
is_sticky(Module) -> boolean()
Module = module()
Returns true
if
is the
name of a module that has been loaded from a sticky directory
(in other words: an attempt to reload the module will fail),
or false
if
is not a loaded module or is
not sticky.
where_is_file(Filename) -> non_existing | Absname
Filename = Absname = file:filename()
Searches the code path for
, a file of
arbitrary type. If found, the full name is returned.
non_existing
is returned if the file cannot be found.
The function can be useful, for example, to locate
application resource files.
clash() -> ok
Searches all directories in the code path for module names with
identical names and writes a report to stdout
.
module_status(Module :: module()) ->
not_loaded | loaded | modified | removed
Returns:
not_loaded
If
is not currently loaded.
loaded
If
is loaded and the object file
exists and contains the same code.
removed
If
is loaded but no
corresponding object file can be found in the code path.
modified
If
is loaded but the object file
contains code with a different MD5 checksum.
Preloaded modules are always reported as loaded
, without
inspecting the contents on disk. Cover compiled modules will always
be reported as modified
if an object file exists, or as
removed
otherwise. Modules whose load path is an empty string
(which is the convention for auto-generated code) will only be
reported as loaded
or not_loaded
.
For modules that have native code loaded (see
is_module_native/1
),
the MD5 sum of the native code in the object file is used for the
comparison, if it exists; the Beam code in the file is ignored.
Reversely, for modules that do not currently have native code
loaded, any native code in the file will be ignored.
See also modified_modules/0
.
modified_modules() -> [module()]
Returns the list of all currently loaded modules for which
module_status/1
returns modified
. See also all_loaded/0
.
is_module_native(Module) -> true | false | undefined
Module = module()
Returns:
true
If
is the
name of a loaded module that has native code loaded
false
If
is loaded but does not have
native code
undefined
If
is not loaded
get_mode() -> embedded | interactive
Returns an atom describing the mode of the code server:
interactive
or embedded
.
This information is useful when an external entity (for example,
an IDE) provides additional code for a running node. If the code server is
in interactive mode, it only has to add the path to the code. If the code server
is in embedded mode, the code must be loaded with
load_binary/3
.