wxListCtrl
(wx)See external documentation: wxListCtrl.
See external documentation:
This class is derived (and can use functions) from:
wxControl
wxWindow
wxEvtHandler
Functions
new() -> wxListCtrl()
See
new(Parent, Options::[Option]) -> wxListCtrl()
Parent = wxWindow:wxWindow()
Option = {winid, integer()} | {pos, {X::integer(), Y::integer()}} | {size, {W::integer(), H::integer()}} | {style, integer()} | {validator, wx:wx_object()} | {onGetItemText, function()} | {onGetItemAttr, function()} | {onGetItemColumnImage, function()}
Creates a listctrl with optional callback functions:
OnGetItemText = (This, Item, Column) -> unicode:charlist() OnGetItemAttr = (This, Item) -> wxListItemAttr:wxListItemAttr() OnGetItemColumnImage = (This, Item, Column) -> integer()
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arrange(This, Options::[Option]) -> boolean()
This = wxListCtrl()
Option = {flag, integer()}
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assignImageList(This, ImageList, Which) -> ok
This = wxListCtrl()
ImageList = wxImageList:wxImageList()
Which = integer()
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create(This, Parent) -> wxListCtrl()
This = wxWindow:wxWindow()
Parent = wxWindow:wxWindow()
Equivalent to create(This, Parent, []).
create(This, Parent, Options::[Option]) -> wxListCtrl()
This = wxWindow:wxWindow()
Parent = wxWindow:wxWindow()
Option = {winid, integer()} | {pos, {X::integer(), Y::integer()}} | {size, {W::integer(), H::integer()}} | {style, integer()} | {validator, wx:wx_object()} | {onGetItemText, function()} | {onGetItemAttr, function()} | {onGetItemColumnImage, function()}
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editLabel(This, Item) -> wxTextCtrl:wxTextCtrl()
This = wxListCtrl()
Item = integer()
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ensureVisible(This, Item) -> boolean()
This = wxListCtrl()
Item = integer()
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findItem(This, Start, Str) -> integer()
This = wxListCtrl()
Start = integer()
Str = unicode:chardata()
Equivalent to findItem(This, Start, Str, []).
findItem(This, Start, Str, Options::[Option]) -> integer()
This = wxListCtrl()
Start = integer()
Str = unicode:chardata()
Option = {partial, boolean()}
See
Also:
findItem(This, Start, Pt, Direction) -> integer() when
This::wxListCtrl(), Start::integer(), Pt::{X::integer(), Y::integer()}, Direction::integer().
getColumn(This, Col, Item) -> boolean()
This = wxListCtrl()
Col = integer()
Item = wxListItem:wxListItem()
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getColumnWidth(This, Col) -> integer()
This = wxListCtrl()
Col = integer()
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getImageList(This, Which) -> wxImageList:wxImageList()
This = wxListCtrl()
Which = integer()
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getItem(This, Info) -> boolean()
This = wxListCtrl()
Info = wxListItem:wxListItem()
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getItemBackgroundColour(This, Item) -> wx:wx_colour4()
This = wxListCtrl()
Item = integer()
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getItemData(This, Item) -> integer()
This = wxListCtrl()
Item = integer()
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getItemFont(This, Item) -> wxFont:wxFont()
This = wxListCtrl()
Item = integer()
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getItemPosition(This, Item) -> Result
Result = {Res::boolean(), Pos::{X::integer(), Y::integer()}}
This = wxListCtrl()
Item = integer()
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getItemRect(This, Item) -> Result
Result = {Res::boolean(), Rect::{X::integer(), Y::integer(), W::integer(), H::integer()}}
This = wxListCtrl()
Item = integer()
Equivalent to getItemRect(This, Item, []).
getItemRect(This, Item, Options::[Option]) -> Result
Result = {Res::boolean(), Rect::{X::integer(), Y::integer(), W::integer(), H::integer()}}
This = wxListCtrl()
Item = integer()
Option = {code, integer()}
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getItemSpacing(This) -> {W::integer(), H::integer()}
This = wxListCtrl()
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getItemState(This, Item, StateMask) -> integer()
This = wxListCtrl()
Item = integer()
StateMask = integer()
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getItemText(This, Item) -> unicode:charlist()
This = wxListCtrl()
Item = integer()
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getItemTextColour(This, Item) -> wx:wx_colour4()
This = wxListCtrl()
Item = integer()
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getNextItem(This, Item) -> integer()
This = wxListCtrl()
Item = integer()
Equivalent to getNextItem(This, Item, []).
getNextItem(This, Item, Options::[Option]) -> integer()
This = wxListCtrl()
Item = integer()
Option = {geometry, integer()} | {state, integer()}
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getViewRect(This) -> {X::integer(), Y::integer(), W::integer(), H::integer()}
This = wxListCtrl()
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hitTest(This, Point) -> Result
Result = {Res::integer(), Flags::integer(), PSubItem::integer()}
This = wxListCtrl()
Point = {X::integer(), Y::integer()}
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insertColumn(This, Col, Heading) -> integer()
This = wxListCtrl()
Col = integer()
Heading = unicode:chardata()
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Also:
insertColumn(This, Col, Info) -> integer() when
This::wxListCtrl(), Col::integer(), Info::wxListItem:wxListItem().
insertColumn(This, Col, Heading, Options::[Option]) -> integer()
This = wxListCtrl()
Col = integer()
Heading = unicode:chardata()
Option = {format, integer()} | {width, integer()}
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insertItem(This, Info) -> integer()
This = wxListCtrl()
Info = wxListItem:wxListItem()
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insertItem(This, Index, ImageIndex) -> integer()
This = wxListCtrl()
Index = integer()
ImageIndex = integer()
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Also:
insertItem(This, Index, Label) -> integer() when
This::wxListCtrl(), Index::integer(), Label::unicode:chardata().
insertItem(This, Index, Label, ImageIndex) -> integer()
This = wxListCtrl()
Index = integer()
Label = unicode:chardata()
ImageIndex = integer()
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refreshItems(This, ItemFrom, ItemTo) -> ok
This = wxListCtrl()
ItemFrom = integer()
ItemTo = integer()
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scrollList(This, Dx, Dy) -> boolean()
This = wxListCtrl()
Dx = integer()
Dy = integer()
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setBackgroundColour(This, Colour) -> boolean()
This = wxListCtrl()
Colour = wx:wx_colour()
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setColumn(This, Col, Item) -> boolean()
This = wxListCtrl()
Col = integer()
Item = wxListItem:wxListItem()
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setColumnWidth(This, Col, Width) -> boolean()
This = wxListCtrl()
Col = integer()
Width = integer()
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setImageList(This, ImageList, Which) -> ok
This = wxListCtrl()
ImageList = wxImageList:wxImageList()
Which = integer()
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setItem(This, Info) -> boolean()
This = wxListCtrl()
Info = wxListItem:wxListItem()
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setItem(This, Index, Col, Label) -> integer()
This = wxListCtrl()
Index = integer()
Col = integer()
Label = unicode:chardata()
Equivalent to setItem(This, Index, Col, Label, []).
setItem(This, Index, Col, Label, Options::[Option]) -> integer()
This = wxListCtrl()
Index = integer()
Col = integer()
Label = unicode:chardata()
Option = {imageId, integer()}
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setItemBackgroundColour(This, Item, Col) -> ok
This = wxListCtrl()
Item = integer()
Col = wx:wx_colour()
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setItemData(This, Item, Data) -> boolean()
This = wxListCtrl()
Item = integer()
Data = integer()
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setItemFont(This, Item, F) -> ok
This = wxListCtrl()
Item = integer()
F = wxFont:wxFont()
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setItemImage(This, Item, Image) -> boolean()
This = wxListCtrl()
Item = integer()
Image = integer()
Equivalent to setItemImage(This, Item, Image, []).
setItemImage(This, Item, Image, Options::[Option]) -> boolean()
This = wxListCtrl()
Item = integer()
Image = integer()
Option = {selImage, integer()}
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setItemColumnImage(This, Item, Column, Image) -> boolean()
This = wxListCtrl()
Item = integer()
Column = integer()
Image = integer()
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setItemPosition(This, Item, Pos) -> boolean()
This = wxListCtrl()
Item = integer()
Pos = {X::integer(), Y::integer()}
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setItemState(This, Item, State, StateMask) -> boolean()
This = wxListCtrl()
Item = integer()
State = integer()
StateMask = integer()
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setItemText(This, Item, Str) -> ok
This = wxListCtrl()
Item = integer()
Str = unicode:chardata()
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setItemTextColour(This, Item, Col) -> ok
This = wxListCtrl()
Item = integer()
Col = wx:wx_colour()
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setSingleStyle(This, Style) -> ok
This = wxListCtrl()
Style = integer()
Equivalent to setSingleStyle(This, Style, []).
setSingleStyle(This, Style, Options::[Option]) -> ok
This = wxListCtrl()
Style = integer()
Option = {add, boolean()}
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setWindowStyleFlag(This, Style) -> ok
This = wxListCtrl()
Style = integer()
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sortItems(This::wxListCtrl(), SortCallBack::function()) -> boolean()
Sort the items in the list control
SortCallBack(Item1,Item2) -> integer()
SortCallBack receives the client data associated with two items
to compare, and should return 0 if the items are equal, a negative
value if the first item is less than the second one and a positive
value if the first item is greater than the second one.
NOTE: The callback may not call other (wx) processes.
destroy(This::wxListCtrl()) -> ok
Destroys this object, do not use object again